Dream forest

inspiration


The inspiration came from the experience of going to school. Because the road was being built, the fence and steel bars were put up on the road. Such atmosphere would give me a sense of pressure and make me feel uncomfortable, and I did not know how far to reach the end.
The empty transition area, which should be filled with the sound of human conversation and footsteps, is now devoid of vitality, It gives me a weird feeling of loneliness.
The Klein color of the fence adds to the eerie atmosphere,It reminds me of the words called liminal spaces and weird core.
research of liminal spaces and weird core
liminal spaces
Liminal spaces are the subject of an internet aesthetic portraying empty or abandoned places that appear eerie, forlorn, and often surreal. Liminal spaces are commonly places of transition, pertaining to the concept of liminality.
weird core
Weirdcore is a surrealist aesthetic centered around amateur or low-quality photography and/or visual images that have been constructed or edited to convey feelings of confusion, disorientation, dread, alienation, and nostalgia or anemoia.
research of the game-Anemoiapolis






The liminal space of this game is related to the pool, which makes people full of associations, and they do not know what will happen when they enter the pool.
research of the game-The Backrooms
Different levels of the back room will take you into different environments or Spaces, the back room of level0 will only have rancid damp carpet, a drab yellow environment, and about 600 million square miles of randomly divided empty rooms, the only way to get out of the back room of level0 is to "no-clipping", It is essential that the player is familiar with the mechanics of the back room and with the current position so that you can trigger conditions to get to the next level.
Level0



Level37




Level150


Some screenshots of the game




Some of the scenes in this game are very dreamy, such as the light blue-green swimming pool and the blue sky outside, like heaven. The flowers in the hallway and the surreal lawn and house are all the feelings I like, which also brings to mind the term dream core.Dream core is a surrealist aesthetic that uses motifs commonly associated with dreams, daydreams or nightmares, portrayed through media such as images, videos and, on occasion, music. Compared with the liminal space and weird core before, I prefer to make a scene around the dream core. I want to make a scene that seems to be dreamed, and looks good at first sight, but is actually disconnected from reality.
Artists research about dream core
Exhibition
Out of Bounds: Exploring the Limits of Videogames
8 Dec 2022 – 23 Apr 2023
Melbourne-based artists (Goldie Bartlett, Andrew Brophy, Ian MacLarty and Kalonica Quigley)







Out of Bounds follows a group of Melbourne-based artists (Goldie Bartlett, Andrew Brophy, Ian MacLarty and Kalonica Quigley) known as The Grannies as they break 'out of bounds' in Rockstar Games’ hit action-adventure videogame Red Dead Redemption 2, travelling beyond the authored limits of the game's virtual world and into the increasingly broken and abstract space beyond. Rather than being driven by the desire to dominate or 'win', their adventures are driven by creative curiosity, presenting play as not just an end in itself, but as a form of artistic practice.
These artists explored the limits of Red Dead Redemption as observers, and tested the limits of this new territory rather than trying to conquer it. Among them, the images generated during the game are also like dreams, the virtual world and the real world are combined, giving people a feeling of free dream.
Light sculptures of James Turrell
James Turrell has dedicated his practice to what he has deemed perceptual art, investigating the materiality of light.
I think the colors of his works are very bright, and I like the strong contrast and gradient of some colors very much. I think the colors in the dream are the same, there will be very strong contrast.


Amrta
2011
Alta (pink)
1968
cross corner projection

From Aten Reign
2016
Ukiyo-e Japanese style woodcut with relief printing
Philippe Bompas: Light explosions
He created the images using the play of sunlight reflected from a chrome surface or falling through rippling water.
I think this light and shadow is very beautiful and inspired my design, I want to follow the first person perspective in the game to add a tailing effect.




Lightwave
04 useless window
1997
unity Design Process
Design prototype
Castle in the Sky
is a 1986 Japanese animated fantasy adventure film written and directed by Hayao Miyazaki.


Howl's Moving Castle
is a 2004 Japanese animated fantasy film written and directed by Hayao Miyazaki. It is loosely based on the 1986 novel of the same name by British author Diana Wynne Jones.


Up
is a 2009 American animated comedy-drama adventure film produced by Pixar Animation Studios and released by Walt Disney Pictures. The film was directed by Pete Docter, co-directed by Bob Peterson, and produced by Jonas Rivera.


I like these three movies very much, they are my movie enlightenment, the sky flying castle and cottage picture like a dream.


First I wanted to create a forest. I used the paint terrainl tool to create a topographic map with different types and sizes of brushes. I also used the Paint texture feature to select the grass texture. I felt that if the terrain was completely green grass, it would look too simple, so I used rock and sand to draw paths on the terrain. Then I used paint tree to cover the map with trees of the same size, and then removed the trees on the road, because if the trees were the same size and density, the illusion would be more like a dream.



I tried to enrich the picture by adding trees and grass textures to the picture, but I found that this would make the picture too realistic, but lack the original "dream core" feeling, so I decided to use the first version of the terrain and trees.
Skybox
Since I wanted to create the feeling of a forest in the sky, I added skybox.

Sound
Because the environment is a forest, I added the audio of birds calling. First, I added a background sound, but it was not rich enough, so I changed the Spatial Blend value to 1 to make the audio more 3D. I also used the 3D Sound Settings to adjust the maximum distance and minimum distance so that I could feel the sound change as the playback moved through the scene.
Test of sound
I then tested it and found that running it from a first-person perspective could feel the sound change.
line renderder-trail
According to the previous artist research, I found that some light and shadow can make the scene more dreamy, so I added the first perspective tailing effect. I used the line renderer function, attached the selected line shader material, and wrote the path code to give the first person view when the object turned or turned around to see this effect.

Then,I studied animation
When a flower grows from the ground from the first-person perspective, we first need to create an animation to add key frames to the plant, and then put the script controlling the model into the animator window. The dis value in the script is to adjust the trigger range, and the smaller the value, the closer the trigger will be. Once you have all the flowers in place, copy and paste the animation information to all the flowers to run.

Finally, I added elements of hot air balloon, shark and boat in the sky to enrich the dream and make the environment reasonable and conflicting.
Final display
Reflection
1. First of all, I think we can continue to optimize, like the game back room, by triggering the scene switch.
2. Because it is a dream, it is very interesting to add some sports to sharks, fish and hot air balloons in the sky.
3. Because the path I drew at the beginning is a straight line, there is no way back, so the tail effect is not obvious, and you can add some back roads in the future, so that the tail effect can be displayed.